You are going away, to some place isolated… in space, of course. You will only be around one other person. You can take an allotment if 1GB of personal media with you (text, video, music, games, pics, etc.) that you will be able to access in your free time indefinitely at will.
The other person will also take 1GB with them, but you won’t be able to talk to them until you’re on the journey.
You will have access to any knowledge resources to perform your function and keep you alive. You will never return to a point where you can get new external media. Any additional media you ever access would have to be created by you and or your travel partner with what you have access to.
You will also not know the sex of your partner, but they have willingly taken the same risks to embark on the journey as yourself, and will have a similar mission.
As many digital books as possible and an emulator with as many old school games as possible assuming I have access to a way to play them.
Tons of epubs of books and TTRPGs, with dice rolling software. Classic SNES, NES, N64, GB, GBC, and GBA games, romhacks, and emulators. Storage-efficient MP3s of a few albums like Drukqs that get better with repeated listening, and classical, impressionist, and other such music. A photo of my fiancé.
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Lots of epub files!
Animal Well is 30mb. That’s my start.
Maybe just Valheim. Boy are we going to feel silly if we brought two copies!
Music, music, and more music. I would say books but I read too fast, they wouldn’t last. Might as well just remember the stories I have already read. Well, actually - my favorite books please yes.
I think text is going to be the most dense, information wise. With plain text you could fit about 2500 average length books in 1gb, that’s not considering any compression.
Additionally, you could create a novel representation of words to reduce the total amount of text and include a key to expand it back out, replacing common groupings of letters like ‘ch’ with ‘k’ for example
If you could get a 2:1 compression ratio from your modified alphabet and a 4:1 compression ratio from traditional compression algorithms you could get up to 20 thousand books! That’s a book a day for 55 years,
I think music is gonna take up way too much space. Compressed all the way down to 32kbps which is going to be a pretty miserable listening experience (everything will sound underwater) you are only going to get ~75 ish hours of music.
Cut that in half for a more tolerable 64kbps.
It’s a decent amount of music, but not a lifetime’s worth of your only entertainment imo.
Edit: for some context on audio, 320kbps mp3 will only net you 7 hours of music.
Hmm, well what else can we bring? Guitar and strings? How much of the day is busy with work, and how much left for recreation? If we aren’t going to be busy then yeah I would love to read. But it takes my whole attention. Music can play and work, so if our time is mostly spent working and sleeping, it would help a lot.
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A zip file full of text files containing a ton of knowledge necessary to complete the journey, and a bunch of books. Maybe an emulator and a few nes games.
music encoded in xiph.org’s ogg opus
Some of my favorite music, and a shit-ton of eBooks.
50% books maximum compression 25% music 128kb or maybe 96kb 25% video, cartoons compress the best, very low quality audio, very low resolution, very low framerate. Probably my favorite episodes from Futurama, Bluey.
I’d rather have loads of shitty quality content than a few choice pristine copies of high quality stuff.
I might also consider reducing each of those by half and including One of the smaller 250-500mb LLM and have it draft out ideas for stories and sit around writing code to make it generate content.
Let’s see, a portable or ripped version of games:
- Age of Empires 2 (there’s an old one that was around 170mb with the expansion),
- Daggerfall (~150mb),
- Worms Armageddon (~300mb, can be reduced by removing some speech sets),
- Doom + some mods and modding tools (let’s allot 200mb for that)
That’s ~820mb thus far. Let’s grab Snes9x (~1mb), Secret of Mana 2 (~3mb), Super Bomberman 3 (~800kb), Super Mario All Stars + Super Mario World (~1.3mb). Also get a GBA emulator, Harvest Moon Friends of Mineral Town, Pokemon Fire red + some romhacks. Let’s assume all this emulation came to a grand total of 50MB. 870MB used, some 130 left.
For that final stretch, books on programming, the full offline documentation and a respective compiler for said language. Going with TinyCC would leave plenty of room for the books, but i’d also have to write most graphic related stuff from scratch… FreePascal has amazing documentation, but the compiler is 50mb or more. Nim is small and fast, but documentation is all over the place and anything graphical needs an external library. Guess I’ll have to contend with some form of javascript. I’d still bring at least one great book on C coding + TinyCC just in case
Wasn’t the full Daggerfall install was actually closer to 400MB. I remember I bought a second HDD just to house Daggerfall since not loading anything from CD made it crash less.
Edit: Just forgot to mention that I love how detailed this list is and you are basically describing my late 90s PC, except it was Turbo Pascal and slightly older versions of Worms and RTS games.
I suspect there’s a ripped version of Daggerfall that removes some or all of the FMV and that would give a significant reduction of space (much like AoE2 at only 170mb). The GOG installer comes at 176mb, so I’ve probably alloted too little space for it either way. Good thing there’s enough wiggle room in further reducing the size of either Worms or Doom mods
Also, the fun thing about going with FreePascal is that I could, in theory, make new GBA games to run on the emulator!
That’s interesting about using FreePascal for that, I didn’t know there was any toolchain to compile to that SoC. I actually wrote a small set of libraries that ran on top of an existing, but very bare) SDK back in the day for writing GBA games in C. I forgot to grab it and rehost it when Google Code went away and it is now lost to time.
I would have 1 Call of Duty asset.
Amateur stills.