I had a moment to think about why I like certain games, and I have figured out some criteria for myself,
- Vibrant colours
- Simple/Cartoon-ish looks
- Mid/High level of complexity in mechanics
That’s why my current favourite game is Splatoon 3, followed by Minecraft, and the list consists mostly of Nintendo games.
What’s your criteria?
deleted by creator
Usually gameplay mechanics that I like. For example I suck at puzzles and feel like they awkwardly break up a game a lot of the time so I avoid Resident Evil style games that feature them. Same thing for any game that uses a card based gameplay system. I get them a lot in Humble Bundles.
I stray away from fantasy games because I feel like learning the background can sometimes be a challenge.
For me it’s mostly first person single player games with decent soundtracks. If it’s got a bit of grittiness and companions you grow close to I like that.
Speaking of which if any of these games sound like they were recently (past 6ish months) in Humble Bundles comment the game below and I’ll probably be willing to give you the code.
The first thing I check for is if a game is Terraria. If it isn’t, I play Terraria instead.
All kidding aside, I tend to enjoy games that involve exploration, character development, and pleasent visuals. Good sound design is also a must, and I prefer games to be at least somewhat action oriented.
None of these things are hard and fast rules for me, of course. I like a lot of different games.
I just realized sound design is probably also an important thing for me. A lot of the games I like also have great soundtracks.
Typically games that let me be the killin’-est magic man or woman I can be. Making tornadoes, ice spikes, and raining meteors in Dragons Dogma is amazing. Calling down space lazers or being gerbil Emporer Palpatine in Biomutant was fun. Painting the screen blue with lightning in Diablo 4 was a good time, and painting the screen red with lazers in Diablo 3 is fun. Skyrim, I have played to death being as magical as I could be. Dragon Age: Inquisition kind of bummed me out with how strong Knight Enchanter was compared to the others, woo a ghost sword I guess.
The Factory. Must. Grow.
I’m really into Factory games atm. Factorio, Dyson Sphere Program, Astro Colony…
Those games are also very cool. I have Mindustry.
The Crust https://youtu.be/6TH6JAz2nNA
Here is an alternative Piped link(s):
https://piped.video/6TH6JAz2nNA
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
I try every series at least once, usually by getting them from a local library. If it sticks, I stick with it.
I like eye candy 😏🍺
I also like defeating a Big Eldrich Bad, and a touch of exploration and discovery. Controls can be complex but they have to be intuitive and not rely on real-time battle, or just be manageable.
My favorite games ever are the Final Fantasy series, esp. VII. Also liked Legacy of Kain, Castlevania I and II, and the earliest Tomb Raider games.
Loved Lord of the Rings Online, Aion, exploring in WoW but my bandwidth won’t support MMOs anymore.
Based on your criteria, you should play Life is Strange series. Particularly, Life is Strange True Colors. Story is different in every game.
I like racing games and shooters.
For shooters, if it is like Titanfall 2, I like it. But not Battle Royal. I hate Apex.
For racing, I still need to find a game that compares to the old Gran Turismo’s.
And apart from that, I like well made games (that are not in alpha when released). Eg currently heavily invested in Baldur’s Gate 3.
I love Trackmania because you drive tracks of 20-60 seconds, one constantly improves in details, it’s quick to learn but still has a high skill ceiling. I encountered it in a YouTube video, discovered some streams and downloaded the game. Not really based on criteria because I’m not a fan of F1 for example.
As a fan of FPS games, I prefer games which have a very high amount of depth and complexity either in terms of movement or shooting. That’s the reason why I’m not a fan of arcade shooters like COD or Halo.
Mod support is also a decisive factor for me.
But I play Halo specifically for the complexity of movement. Because there are so many slow projectiles dodging becomes a possibility. And the grenades make it even more complex. Seems like kendo to me. Always meeting an opponent, tackling the same basic patterns in endless variations, the whole battle over in a couple seconds. It’s a deep game.
When I mean movement complexity I refer to arena shooter level of complexity and no, Halo is not an arena shooter.
I’m assuming you’ve tried titanfall 2? probably my favourite movement fps
It has to be $10 or less in my local currency (~USD$6).
That makes the list much shorter, so from there I’m usually happy with my purchase. If I end up spending 5 hours on the game then I’ve won out better than going to see a movie.
I used to be a freebie gamer. At some point I realized the quality of free games are dwindling, and so I tried to finally purchase games.
Because I’m very aware that my financial status isn’t that great, I usually spend way more time with these paid games.
I like shooters and other combat sims that have matchmaking and allow me to enter a flow state.
I’ve got a twitch channel with exactly one fan. No idea who it is. They seem to like Mechwarrior 5 (ie they show up quick whenever I play) so I’ve been playing a lot of that.
It’s so fun because it’s actually kind of a slow-paced game. But it does have a flow. Something so satisfying about locking onto enemy after enemy and dispatching them according to the rhythm of my recharging weapons.
Also it’s a pleasant surprise that Mechwarrior (this is the first MW game Ive played) is the board game Battletech, which I used to play in the 90s. I never realized these were the same game with all the same rules.
I can stand in forest to make shots miss me, I can use my lasers to cut down trees, I have LRMs and autocannons, I can stand it water to dissipate heat faster.
It’s my fortune to have an eidetic memory, so I remember Battletech as clear as day despite not playing it since the 90s. It’s kind of fun to load up my personality from when I was 9 and show him the video games of the future, where I’m playing that same board game but in real time.
Ah. I can see a gamer very happy about their game. Good for you!
Can be a combination of certain traits:
- The game is a complex AND continuous/incremental puzzle;
- Doesn’t have a boring/idle part;
- Emulates real world. (optional);
- Player can produce creative output. (optional).
Games that I like: SimCity4 (2003), Europa Universalis 4 (2010s), Touhou series (1997-now), Taisei (2012-now), Minetest and many Tycoon games that used to be popular in 2000s.
Programming and math satisfies all 4 traits :) When I started programming 10 years ago, I became less interested in games.
I only really play VR games anymore, so that narrows things down considerably. Is it a shooter? If so, does it play just like every other shooter? Does it have bullshit that breaks immersion? Does it have co-op? Does it offer standard VR mechanics/preferences?
Those are the key things I look at. Sadly, very few companies understand how to make a good VR game.
It’s not even that hard honestly. Like I would pay good money for new levels of games I already have. It’s got to be cheaper to simply use the same everything except for map, than to build a new game. I’d spend so much money, ongoing, for new battlefield maps for example.
I don’t care about new game mechanics at all. I just want new places. New buildings. New variations on the same theme.
If one video game were one instrument, I just want more piano music. I could spend a lifetime enjoying more and more piano music and it would never get old as long as the actual sequence of notes changes.
I wish we played with our VR headset more. We have had an occulus rift for years and have barely used it. I was really enjoying the new half-life game too. We just forget about it in our home